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Sonic Robo Blast 2 vs GZDoom
Side-by-side comparison for macOS
Sonic Robo Blast 2
8.03D open-source Sonic the Hedgehog fangame built using a Doom Legacy port of Doom
GZDoom
8.0Adds an OpenGL renderer to the ZDoom source port
| Metric | Sonic Robo Blast 2 | GZDoom |
|---|---|---|
| Category | Games | Games |
| AI Score | 8.0 | 8.0 |
| 30-day Installs | 4 | 105 |
| 90-day Installs | 10 | 281 |
| 365-day Installs | 39 | 1.0K |
| Version | 2.2.15 | 4.14.2 |
| Auto-updates | No | No |
| Deprecated | Yes | No |
| GitHub Stars | 523 | 3.0K |
| GitHub Forks | 189 | 630 |
| Open Issues | 48 | 182 |
| License | GPL-2.0 | GPL-3.0 |
| Language | C | C++ |
| Last GitHub Commit | 3mo ago | 5mo ago |
| First Seen | Jul 14, 2021 | Aug 27, 2016 |
Reviews
Sonic Robo Blast 2
Sonic Robo Blast 2 is a long-running, open-source Sonic the Hedgehog fangame built on the Doom engine, offering 3D gameplay and continuous updates. It appeals to retro gaming fans and modders.
Allows players to experience a 3D Sonic the Hedgehog fangame using a Doom engine modification.
Pros
- + Open-source and highly customizable with a large modding community.
- + Cross-platform support, including macOS.
- + Long-standing project with active development and updates.
Cons
- - No auto-update feature for the macOS version.
- - Limited presence on Reddit compared to Hacker News.
GZDoom
GZDoom is the most advanced Doom port for macOS, offering an OpenGL renderer and powerful scripting capabilities. It's ideal for Doom modders and fans seeking a feature-rich experience.
Enhances the ZDoom source port with OpenGL rendering and scripting.
Pros
- + Advanced features
- + Strong community support
- + Cross-platform compatibility
Cons
- - No auto-updates
- - Recent leadership issues