Sonic Robo Blast 2 vs Godot Engine
Side-by-side comparison for macOS
Sonic Robo Blast 2
8.03D open-source Sonic the Hedgehog fangame built using a Doom Legacy port of Doom
Godot Engine
8.5C# scripting capable version of Godot game engine
| Metric | Sonic Robo Blast 2 | Godot Engine |
|---|---|---|
| Category | Games | Developer Tools |
| AI Score | 8.0 | 8.5 |
| 30-day Installs | 4 | 227 |
| 90-day Installs | 10 | 610 |
| 365-day Installs | 39 | 1.5K |
| Version | 2.2.15 | 4.6.2 |
| Auto-updates | No | No |
| Deprecated | Yes | No |
| GitHub Stars | 523 | 107.6K |
| GitHub Forks | 189 | 24.6K |
| Open Issues | 48 | 17.8K |
| License | GPL-2.0 | MIT |
| Language | C | C++ |
| Last GitHub Commit | 3mo ago | 1mo ago |
| First Seen | Jul 14, 2021 | Mar 12, 2018 |
Reviews
Sonic Robo Blast 2
Sonic Robo Blast 2 is a long-running, open-source Sonic the Hedgehog fangame built on the Doom engine, offering 3D gameplay and continuous updates. It appeals to retro gaming fans and modders.
Allows players to experience a 3D Sonic the Hedgehog fangame using a Doom engine modification.
Pros
- + Open-source and highly customizable with a large modding community.
- + Cross-platform support, including macOS.
- + Long-standing project with active development and updates.
Cons
- - No auto-update feature for the macOS version.
- - Limited presence on Reddit compared to Hacker News.
Godot Engine
Godot Engine is a powerful, open-source game engine supporting 2D and 3D development with C# scripting capabilities. It offers cross-platform deployment and a thriving community, making it ideal for indie developers and game enthusiasts.
Godot Engine is a multi-platform game engine for creating 2D and 3D games.
Pros
- + Cross-platform support for various operating systems
- + C# scripting capability alongside GDScript and VisualScript
- + Large and active open-source community
Cons
- - No auto-update feature for the Homebrew cask
- - Planned compatibility breaks may require adaptation