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Raze vs Godot Engine
Side-by-side comparison for macOS
Raze
7.0Build engine port backed by GZDoom tech
Godot Engine
8.5C# scripting capable version of Godot game engine
| Metric | Raze | Godot Engine |
|---|---|---|
| Category | Games | Developer Tools |
| AI Score | 7.0 | 8.5 |
| 30-day Installs | 1 | 227 |
| 90-day Installs | 6 | 610 |
| 365-day Installs | 42 | 1.5K |
| Version | 1.11.0 | 4.6.2 |
| Auto-updates | No | No |
| Deprecated | No | No |
| GitHub Stars | 834 | 107.6K |
| GitHub Forks | 70 | 24.6K |
| Open Issues | 134 | 17.8K |
| License | — | MIT |
| Language | C++ | C++ |
| Last GitHub Commit | 5mo ago | 1mo ago |
| First Seen | Dec 6, 2020 | Mar 12, 2018 |
Reviews
Raze
Raze is a port of classic 3D games like Duke Nukem 3D and Blood, utilizing GZDoom technology for modern systems. It offers fans of these games a chance to experience them on macOS with improved performance and features.
Raze allows playing classic 3D games using GZDoom technology.
Pros
- + Supports multiple classic 3D games
- + Utilizes GZDoom for enhanced performance
- + Accessible via Homebrew for easy installation
Cons
- - No auto-update feature
- - Known history of high memory usage
Godot Engine
Godot Engine is a powerful, open-source game engine supporting 2D and 3D development with C# scripting capabilities. It offers cross-platform deployment and a thriving community, making it ideal for indie developers and game enthusiasts.
Godot Engine is a multi-platform game engine for creating 2D and 3D games.
Pros
- + Cross-platform support for various operating systems
- + C# scripting capability alongside GDScript and VisualScript
- + Large and active open-source community
Cons
- - No auto-update feature for the Homebrew cask
- - Planned compatibility breaks may require adaptation