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GZDoom vs Raze
Side-by-side comparison for macOS
GZDoom
8.0Adds an OpenGL renderer to the ZDoom source port
Raze
7.0Build engine port backed by GZDoom tech
| Metric | GZDoom | Raze |
|---|---|---|
| Category | Games | Games |
| AI Score | 8.0 | 7.0 |
| 30-day Installs | 105 | 1 |
| 90-day Installs | 281 | 6 |
| 365-day Installs | 1.0K | 42 |
| Version | 4.14.2 | 1.11.0 |
| Auto-updates | No | No |
| Deprecated | No | No |
| GitHub Stars | 3.0K | 834 |
| GitHub Forks | 630 | 70 |
| Open Issues | 182 | 134 |
| License | GPL-3.0 | — |
| Language | C++ | C++ |
| Last GitHub Commit | 5mo ago | 5mo ago |
| First Seen | Aug 27, 2016 | Dec 6, 2020 |
Reviews
GZDoom
GZDoom is the most advanced Doom port for macOS, offering an OpenGL renderer and powerful scripting capabilities. It's ideal for Doom modders and fans seeking a feature-rich experience.
Enhances the ZDoom source port with OpenGL rendering and scripting.
Pros
- + Advanced features
- + Strong community support
- + Cross-platform compatibility
Cons
- - No auto-updates
- - Recent leadership issues
Raze
Raze is a port of classic 3D games like Duke Nukem 3D and Blood, utilizing GZDoom technology for modern systems. It offers fans of these games a chance to experience them on macOS with improved performance and features.
Raze allows playing classic 3D games using GZDoom technology.
Pros
- + Supports multiple classic 3D games
- + Utilizes GZDoom for enhanced performance
- + Accessible via Homebrew for easy installation
Cons
- - No auto-update feature
- - Known history of high memory usage