GameMaker vs Redot Engine
Side-by-side comparison for macOS
GameMaker
7.0Complete development tool for making 2D games
Redot Engine
8.0Multi-platform 2D and 3D game engine
| Metric | GameMaker | Redot Engine |
|---|---|---|
| Category | Developer Tools | Developer Tools |
| AI Score | 7.0 | 8.0 |
| 30-day Installs | 23 | 6 |
| 90-day Installs | 44 | 15 |
| 365-day Installs | 179 | 15 |
| Version | 2024.14.4.222 | 26.2 |
| Auto-updates | No | No |
| Deprecated | No | No |
| GitHub Stars | 444 | 5.9K |
| GitHub Forks | 30 | 316 |
| Open Issues | - | 78 |
| License | CC0-1.0 | MIT |
| Language | — | C++ |
| Last GitHub Commit | 6mo ago | 1mo ago |
| First Seen | Aug 30, 2022 | Jul 30, 2026 |
Reviews
GameMaker
GameMaker is a comprehensive tool for creating 2D games, offering a complete set of features for game development. It is particularly beneficial for non-commercial developers who can use it for free, with a one-time fee for commercial purposes.
GameMaker provides a complete set of tools for developing 2D games.
Pros
- + Complete game development toolset
- + Free for non-commercial use
- + Active community support
Cons
- - No auto-update feature
- - Limited commercial use
Redot Engine
Redot Engine is a multi-platform 2D and 3D game engine forked from Godot, offering developers a flexible and powerful toolset for game creation. It is ideal for indie developers and small studios seeking a robust, open-source solution with cross-platform capabilities.
Redot Engine is a game engine used for developing 2D and 3D games across multiple platforms.
Pros
- + Fork of the popular Godot engine, leveraging its established features and community
- + Strong cross-platform support for game development
- + MIT license offers flexibility for developers
Cons
- - Lack of auto-updates may require manual management
- - Community support may be less extensive compared to the original Godot engine